Modifiers can help on multiple occasions and not only modeling, but we

will start to work with them to transform some of our 3D objects. The first

step to use a modifier is selecting an object to receive that

"modification."

Use the "Add Modifier" option to pick one or more modifiers from the list.

Once you add a modifier to an object, it appears in the Properties Editor

at the Modifier tab (Figure 4.2).

Figure 4.2 - Modifier list

A few aspects of modifiers that you should keep in mind:

You can add as many modifiers to an object as you wish.